Fables of Folly and Legend (FOFL; working title) is a d20 TTRPG system. The system itself is not entirely dissimilar from the likes of Dungeons & Dragons or Pathfinder, being setting agnostic, with rulesets covering a wide variety of scenarios.

My goal for this system is to allow for a player to always have a variety of ways to approach a situation, while obviously still allowing for specialization and the fulfillment of key party roles. I also hope for the system to be fairly genre agnostic, which is why I've built the system around the concept of Special Action Systems, which allow different player classes to have unique and interesting abilities, without having to relay on one particular mechanic (i.e. magic) for anything beyond standard talking or tool use.

The action economy of the system is also built with the idea of player variety in mind, allowing for players to take on a diverse set of skills and abilities, without allowing them to fulfill every role in the party at the same time. This way, even an individual character can fulfill multiple roles within the party, but must choose to either be a little bit worse at all of them, or in the moment, put all their energy into a singular role.